AoeStats
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Black Forest

508688339Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 63m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
525
+19
🇺🇸 Khmer · United States
470
+22
🇲🇽 Danes · Mexico
643
-22
🇫🇷 Varangians · France
556
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,312 18:53 23:46 29:27 ◆ FC into Fast Imp
15 920 12:20 23:18 36:57 ⛏ Fast Castle
14 864 15:55 26:31 44:39 ⛏ Fast Castle
14 879 15:20 21:08 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,130 28,149 18,040 3,730 79,049 91,232
28,310 16,966 14,150 3,210 62,636 71,821
28,265 13,873 14,915 3,360 60,413 67,621
23,495 9,390 14,810 850 48,545 60,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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