AoeStats
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Arena

509992449Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 52m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
875
+11
🇧🇷 Spanish · Brazil
816
+13
🇨🇳 Malay · China
725
+17
🇹🇷 Turks · Türkiye
657
+19
🇲🇽 Saxons · Mexico
804
-17
🇲🇽 Danes · Mexico
735
-15
🇹🇷 Saracens · Türkiye
732
-14
🇵🇪 Romans · Peru
732
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,042 13:05 16:45 35:46 ⛏ Fast Castle
30 1,549 13:29 26:38 37:53 ⚔ Skirmisher Rush
24 1,234 10:24 18:42 31:52 ⛏ Fast Castle
23 1,199 9:59 18:13 32:04 ⛏ Fast Castle
20 1,052 12:54 21:08 35:02 ⛏ Fast Castle
18 917 10:35 25:06 38:10 ⛏ Fast Castle
12 621 13:30 20:59 35:08 ⛏ Fast Castle
12 645 15:29 20:18 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,820 11,180 15,335 850 67,185 85,127
22,750 16,710 9,640 3,445 52,545 58,946
18,615 18,020 9,705 1,665 48,005 55,889
22,135 13,943 7,675 3,595 47,348 58,799
13,215 20,353 9,470 3,940 46,978 48,668
23,010 13,240 8,885 1,500 46,635 67,745
17,400 13,955 12,180 975 44,510 45,922
15,875 10,180 9,350 2,300 37,705 55,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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