AoeStats
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MegaRandom

509121086Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 73m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
990
+16
🇸🇪 Danes · Sweden
920
+19
🇩🇪 Franks · Germany
888
+55
🇬🇧 Saxons · United Kingdom
1133
-23
🇩🇪 Huns · Germany
928
-16
🇺🇸 Danes · United States
917
-29
Player eAPM Actions Feudal Castle Imperial Opening
37 2,715 11:29 18:14 39:37 ⛏ Fast Castle
31 2,285 11:18 15:50 40:33 ⛏ Fast Castle
30 2,210 10:52 21:37 37:29 ⚔ Scout Rush
23 1,721 11:24 21:51 42:33 ⛏ Fast Castle
22 1,591 12:39 24:46 53:10 ⛏ Fast Castle
21 1,574 10:19 21:54 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,515 35,825 21,370 3,775 102,485 104,703
36,490 31,396 20,705 3,480 92,071 93,539
34,580 21,037 17,910 3,800 77,327 111,604
37,910 21,957 12,525 1,600 73,992 83,689
20,730 16,175 15,195 4,380 56,480 59,828
21,215 13,533 10,405 3,395 48,548 52,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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