AoeStats
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MegaRandom

509941507Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1325
+12
🇩🇪 Ethiopians · Germany
1283
+14
🇩🇪 Tupi · Germany
1266
+14
🇧🇪 Saxons · Belgium
1255
-14
🇧🇪 Varangians · Belgium
1241
-14
1202
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,482 9:29 20:17 38:03 ⚔ Archers into Skirms
46 2,158 11:26 15:23 31:16 ⛏ Fast Castle
43 2,007 10:39 16:57 36:05 ⚔ Archer Rush
41 1,906 11:36 21:38 42:18 ⚔ Champi Rush
37 1,728 10:44 29:52 — ⚔ Scouts into Skirms
33 1,541 12:03 16:10 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,070 16,615 14,125 4,000 65,810 66,988
25,260 12,414 14,760 4,950 57,384 66,205
14,170 24,438 9,630 4,960 53,198 57,348
16,290 15,193 9,040 950 41,473 48,416
18,925 12,863 6,100 1,830 39,718 44,935
11,595 6,276 1,680 1,075 20,626 22,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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