Arabia
506020515Analyzed2v2 RM
·
19d ago on Sep 12, 2026·
35m 8s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Palomo Usuriaga
102 units ordered
Steppe Lancer59
Light Cavalry21
Scout Cavalry19
Skirmisher2
Spearman1
First military 10:55 — Scout Cavalry
Mono
36 units ordered
Archer25
Genoese Crossbowman6
Spearman4
Monk1
First military 11:11 — Archer
OldGoldWhiteCardinal
66 units ordered
Camel Scout38
Cavalry Archer15
Spearman8
Scout Cavalry3
Monk2
First military 10:08 — Scout Cavalry
MzTm | Monito Monito
31 units ordered
Mangudai24
Knight7
First military 16:20 — Knight
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Palomo Usuriaga’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Mono’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
OldGoldWhiteCardinal’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
MzTm | Monito Monito’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9