AoeStats
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Arabia

506020515Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 35m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1354
+14
🇺🇸 Persians · United States
1305
+16
🇦🇷 Khitans · Argentina
1343
-16
🇦🇷 Italians · Argentina
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,397 11:00 14:56 — ⛏ Fast Castle
51 1,799 9:16 23:49 — ⚔ Scout Rush
41 1,439 9:44 24:08 — ⚔ Archer Rush
36 1,251 8:53 21:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,210 5,104 3,060 100 26,474 28,635
11,105 7,558 4,150 200 23,013 23,611
6,095 6,341 2,910 880 16,226 17,548
4,490 5,297 1,765 1,400 12,952 13,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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