AoeStats
← Ypsilon

Arena

509677222Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 21m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1155
+16
🇳🇱 Huns · Netherlands
1129
+17
🇵🇱 Byzantines · Poland
1117
+18
🇬🇧 Saxons · United Kingdom
1099
+18
🇧🇷 Bohemians · Brazil
1210
-20
🇧🇷 Spanish · Brazil
1200
-19
🇧🇷 Franks · Brazil
1172
-18
🇧🇷 Poles · Brazil
1035
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 705 11:14 15:28 — ⛏ Fast Castle
30 644 12:54 — —
29 636 11:12 17:31 — ⚔ Scout Rush
24 510 9:47 — —
19 416 10:53 15:08 — ⛏ Fast Castle
19 402 10:23 14:37 — ⛏ Fast Castle
18 396 10:41 16:52 — ⛏ Fast Castle
17 368 11:43 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,695 3,695 490 200 10,080 10,732
4,650 3,620 300 910 9,480 9,569
5,145 3,235 565 200 9,145 9,400
4,850 3,055 200 200 8,305 9,453
3,875 2,300 250 850 7,275 8,344
3,550 3,220 250 200 7,220 8,523
3,000 1,518 0 0 4,518 6,911
1,750 820 0 0 2,570 4,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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