AoeStats
← Ypsilon

Black Forest

509472720Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1275
+12
🇳🇱 Danes · Netherlands
1257
+13
🇧🇷 Bohemians · Brazil
1228
+14
🇺🇸 Varangians · United States
1113
+18
🇪🇸 Spanish · Spain
1201
-15
🇬🇧 Italians · United Kingdom
1193
-15
🇮🇳 Japanese · India
1165
-14
🇪🇸 Khmer · Spain
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,083 11:56 16:51 31:04 ⛏ Fish Boom FC
38 1,849 11:33 15:19 31:18 ⛏ FC into Fish Boom
31 1,483 13:18 19:25 32:34 ⛏ Fish Boom FC
30 1,438 9:35 16:35 29:12 ⛏ Fast Castle
30 1,450 11:07 14:53 28:29 ⛏ Fast Castle
19 908 13:49 19:47 33:15 ⛏ Fish Boom FC
15 724 11:09 16:41 30:29 ⛏ Fast Castle
15 733 10:25 17:05 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,325 19,450 25,055 1,700 86,530 93,860
15,550 26,363 12,645 4,270 58,828 70,531
21,005 18,260 15,740 2,950 57,955 80,037
25,110 15,677 12,290 2,235 55,312 69,740
26,170 9,725 12,605 2,800 51,300 67,059
19,870 18,623 7,475 2,450 48,418 55,643
14,155 20,433 9,215 1,815 45,618 56,147
19,200 14,700 5,335 1,500 40,735 46,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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