AoeStats
← Ypsilon

Arena

509240626Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1256
+15
🇨🇳 Franks · China
1244
+16
🇮🇳 Mongols · India
1228
+17
🇫🇷 Sicilians · France
1178
+18
🇺🇸 Burgundians · United States
1273
-18
🇺🇸 Italians · United States
1258
-17
🇧🇷 Tupi · Brazil
1227
-16
🇺🇸 Danes · United States
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,826 11:08 14:44 39:37 ⛏ Fast Castle
33 1,700 11:18 15:15 41:19 ⛏ Fast Castle
31 1,624 11:12 15:54 33:43 ⛏ Fast Castle
29 1,519 9:57 14:03 32:44 ⛏ Fast Castle
28 1,435 10:50 14:54 30:13 ⛏ Fast Castle
27 1,400 10:40 15:30 29:29 ⛏ Fast Castle
26 1,337 12:06 16:38 34:15 ⛏ Fast Castle
15 783 11:02 17:05 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,945 17,055 16,710 3,550 69,260 83,686
26,975 15,090 20,600 1,880 64,545 87,720
30,365 15,290 14,915 2,350 62,920 64,742
11,830 31,205 13,270 3,610 59,915 68,022
14,750 21,325 12,380 3,700 52,155 65,658
19,935 11,038 8,270 1,150 40,393 43,198
13,320 11,803 6,160 1,865 33,148 33,401
4,230 2,785 525 700 8,240 8,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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