AoeStats
← Ypsilon

Arabia

509179127Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 78m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1275
+15
🇫🇷 Saxons · France
1258
+15
🇫🇷 Varangians · France
1255
+15
🇫🇷 Ethiopians · France
1195
+18
🇦🇺 Franks · Australia
1274
-17
🇧🇷 Ethiopians · Brazil
1244
-16
🇨🇳 Varangians · China
1226
-15
🇺🇸 Bengalis · United States
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,372 9:15 22:20 63:03 ⚔ Archer Rush
35 2,750 10:40 25:35 47:57 ⚔ Scout Rush
35 2,720 10:51 25:15 41:11 ⚔ Archer Rush
34 2,698 8:51 21:54 42:48 ⚔ Scout Rush
31 2,421 11:02 27:36 47:48 ⚔ Scout Rush
29 2,305 9:53 20:21 39:41 ⚔ Archer Rush
20 1,541 9:30 23:24 58:30 ⚔ M@A Rush
16 1,237 9:27 25:00 39:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,205 12,420 34,195 2,635 113,455 117,798
56,610 23,860 27,000 3,155 110,625 131,374
50,005 18,716 28,085 3,750 100,556 125,759
31,950 24,798 17,260 1,730 75,738 82,389
31,215 17,927 17,475 5,700 72,317 80,749
22,235 26,606 8,450 1,180 58,471 72,631
24,205 21,004 8,550 2,225 55,984 62,331
12,375 16,650 14,775 2,050 45,850 61,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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