AoeStats
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Black Forest

508879164Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 5m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1013
+15
🇺🇸 Saxons · United States
1005
+15
🇨🇳 Byzantines · China
992
+16
🇨🇳 Persians · China
929
+18
🇳🇴 Ethiopians · Norway
1036
-18
🇸🇪 Shu · Sweden
1030
-19
🇬🇧 Danes · United Kingdom
936
-14
🇨🇦 Bulgarians · Canada
923
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 272 — — —
39 225 — — —
30 173 — — —
26 154 — — —
19 109 — — —
17 98 — — —
9 50 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 150 0 0 1,050 1,163
800 175 0 0 975 855
600 225 0 0 825 789
650 25 0 0 675 553
450 107 0 0 557 588
150 158 0 0 308 207
200 66 0 0 266 325
50 25 0 0 75 116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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