Arena
505737100Analyzed2v2 RM
·
20d ago on Sep 10, 2026·
59m 27s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
WarioTime™
93 units ordered
Eagle Scout69
Monk24
First military 24:01 — Monk
BigMaster62
225 units ordered
Paladin123
Throwing Axeman87
Scout Cavalry13
Trebuchet2
First military 12:08 — Scout Cavalry
Niko
246 units ordered
Halberdier95
Crossbowman43
Iron Pagoda37
Fire Lancer29
Light Cavalry10
Elite Skirmisher9
Rocket Cart7
Trebuchet5
Spearman4
Battering Ram2
Pikeman2
Bombard Cannon2
Monk1
First military 17:03 — Spearman
THYMA
271 units ordered
War Elephant86
Archer55
Camel Scout46
Pikeman25
Crossbowman15
Cavalry Archer12
Siege Ram10
Scout Cavalry8
Spearman5
Monk4
Skirmisher3
Trebuchet2
First military 15:48 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
WarioTime™’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6
BigMaster62’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Niko’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
THYMA’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Skirmisher
+3
beaten by
Spearman
+12
Camel Rider
+5