AoeStats
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Arena

505737100Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
776
+14
🇫🇷 Persians · France
771
+14
🇩🇪 Franks · Germany
723
-14
🇩🇪 Aztecs · Germany
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,662 16:02 22:16 — ⛏ Fast Castle
21 1,229 10:18 24:15 38:00 ⚔ Scout Rush
16 940 10:19 23:35 33:37
13 780 10:51 21:20 35:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,420 16,570 20,310 1,650 73,950 82,811
27,375 8,065 16,495 2,150 54,085 62,940
20,450 18,790 12,000 1,625 52,865 62,729
8,450 5,945 6,610 300 21,305 25,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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