AoeStats
← WarioTime™

Arena

505737100Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
776
+14
🇫🇷 Persians · France
771
+14
🇩🇪 Franks · Germany
723
-14
🇩🇪 Aztecs · Germany
723
-14
Compared against 526,368 analysed team-game players on Arena.
WarioTime™ D
Feudal Age 16:02 vs 10:55
btm 1%
Castle Age 22:16 vs 16:03
btm 9%
Imperial Age — vs 32:17
btm 0%
eAPM 28 vs 27
top 47%
First military 23:10 vs 18:52
btm 25%
▼ Slow Feudal Age at 16:02 — slower than 99% of analysed players on Arena
▼ Slow Castle Age at 22:16 — slower than 91% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
BigMaster62 C
Feudal Age 10:18 vs 10:55
top 23%
Castle Age 24:15 vs 16:03
btm 5%
Imperial Age 38:00 vs 32:17
btm 15%
eAPM 21 vs 27
btm 31%
First military 11:38 vs 18:52
top 3%
▲ Fast Feudal Age at 10:18 — faster than 77% of analysed players on Arena
▼ Slow Castle Age at 24:15 — slower than 95% of analysed players on Arena
▼ Slow Imperial Age at 38:00 — slower than 85% of analysed players on Arena
▲ Early military at 11:38 (Scout Cavalry) — earlier than 97% of analysed players on Arena
Niko C
Feudal Age 10:19 vs 10:55
top 23%
Castle Age 23:35 vs 16:03
btm 6%
Imperial Age 33:37 vs 32:17
btm 39%
eAPM 16 vs 27
btm 16%
First military 16:41 vs 18:52
top 30%
▲ Fast Feudal Age at 10:19 — faster than 77% of analysed players on Arena
▼ Slow Castle Age at 23:35 — slower than 94% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
THYMA D
Feudal Age 10:51 vs 10:55
top 46%
Castle Age 21:20 vs 16:03
btm 12%
Imperial Age 35:01 vs 32:17
btm 29%
eAPM 13 vs 27
btm 9%
First military 15:26 vs 18:52
top 18%
▼ Slow Castle Age at 21:20 — slower than 88% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▲ Early military at 15:26 (Spearman) — earlier than 82% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 21:20
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