AoeStats
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Arena

509708807Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 67m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
874
+15
🇹🇷 Huns · Türkiye
823
+17
🇹🇷 Britons · Türkiye
801
+18
🇫🇷 Varangians · France
876
-18
🇩🇪 Spanish · Germany
838
-16
🇩🇪 Saxons · Germany
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,937 11:25 16:07 36:21 ⛏ Fast Castle
25 1,649 11:01 18:54 33:04 ⛏ Fast Castle
20 1,317 10:49 17:59 61:41 ⚔ FC into Scouts
17 1,164 10:32 16:03 30:38 ⛏ Fast Castle
16 1,041 11:42 16:47 35:43 ⛏ Fast Castle
12 836 10:59 16:44 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,940 29,095 22,135 5,400 87,570 98,170
31,785 18,790 10,900 3,030 64,505 66,864
25,925 17,765 11,315 750 55,755 67,012
14,215 17,815 10,290 2,335 44,655 52,914
18,105 17,690 5,265 2,250 43,310 56,222
15,315 12,810 5,870 2,045 36,040 36,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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