AoeStats
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Pilgrims

510075951Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 46m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1398
+8
🇦🇷 Persians · Argentina
1331
+11
🇩🇪 Koreans · Germany
1256
+14
🇨🇳 Japanese · China
1355
-16
🇰🇷 Danes · South Korea
1156
-9
🇨🇳 Jurchens · China
1128
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,178 11:13 19:51 40:00 ⚔ Fish Boom into Towers into Fire Galleys
30 1,406 11:20 21:08 37:44 ⛏ Fish Boom FC
26 1,209 11:27 17:58 33:22 ⛏ Fish Boom into Galleys FC
25 1,174 10:15 30:42 — ⚔ Fish Boom into Archers
25 1,163 15:10 19:27 37:01 ⛏ Fish Boom FC
21 996 12:28 18:28 39:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,090 19,630 15,415 1,850 55,985 59,352
14,000 14,251 5,815 3,635 37,701 49,588
16,100 11,356 4,940 3,925 36,321 44,669
13,820 10,375 5,765 2,650 32,610 36,638
10,945 9,186 2,505 2,210 24,846 26,273
6,485 9,317 2,485 770 19,057 18,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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