AoeStats
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Arena

509059083Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 25m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1434
+13
🇨🇳 Poles · China
1383
+15
🇦🇺 Ethiopians · Australia
1350
+16
🇫🇷 Saxons · France
1422
-18
🇫🇷 Varangians · France
1418
-17
🇫🇷 Saracens · France
1223
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 900 10:32 15:08 — ⚔ FC into Scouts
34 847 10:09 14:11 — ⛏ Fast Castle
33 819 11:17 16:56 — ⛏ Fast Castle
33 822 9:55 13:50 — ⛏ Fast Castle
25 627 10:48 15:21 — ⛏ Fast Castle
23 589 10:51 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,200 6,041 1,350 300 15,891 17,499
6,075 4,730 525 490 11,820 11,822
5,475 4,885 400 200 10,960 11,970
4,390 4,495 970 125 9,980 10,480
5,000 2,580 1,235 750 9,565 11,248
4,200 2,824 1,390 755 9,169 9,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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