AoeStats
← [Massa] Edo

Coastal Forest

510464496Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1430
+16
🇺🇸 Magyars · United States
1340
+19
🇧🇷 Saxons · Brazil
1423
-18
🇧🇷 Celts · Brazil
1417
-17
Player eAPM Actions Feudal Castle Imperial Opening
118 4,131 9:24 25:34 — ⚔ Archers into Fish Boom
65 2,285 8:20 28:11 — ⚔ Archer Rush
60 2,092 8:25 23:52 — ⚔ Scout Rush
50 1,751 10:05 28:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,360 5,776 5,095 480 23,711 24,441
7,990 8,371 4,535 325 21,221 22,136
5,625 7,390 4,080 450 17,545 19,594
8,540 4,323 2,000 155 15,018 16,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.