AoeStats
← [Massa] Edo

Lombardia

510236649Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 42m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1432
+16
🇧🇷 Britons · Brazil
1399
+18
🇺🇸 Huns · United States
1313
+21
🇺🇸 Varangians · United States
1475
-20
🇧🇷 Mongols · Brazil
1425
-18
🇧🇷 Saxons · Brazil
1408
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,198 8:23 19:19 33:50 ⚔ Scout Rush
42 1,759 9:01 18:31 33:40 ⚔ Scout Rush
34 1,426 9:04 24:44 — ⚔ Scout Rush
33 1,389 10:15 17:18 37:08
33 1,372 10:54 14:31 29:24 ⛏ Fast Castle
29 1,235 10:01 22:53 38:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,230 18,253 8,035 4,535 51,053 55,466
15,970 16,300 9,365 2,925 44,560 53,817
15,760 16,922 7,130 3,215 43,027 47,650
14,035 13,461 7,690 1,540 36,726 38,418
10,920 12,629 8,480 1,905 33,934 38,482
11,770 8,524 1,930 2,700 24,924 27,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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