AoeStats
← [Massa] Edo

Fortress

509787118Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1396
+17
🇺🇸 Varangians · United States
1388
+17
🇧🇷 Italians · Brazil
1430
-18
🇧🇷 Franks · Brazil
1401
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 3,764 7:44 12:05 26:29 ⛏ Fast Castle
51 2,581 10:02 13:34 24:39 ⛏ Fast Castle
41 2,059 7:34 12:57 30:45 ⛏ Fast Castle
40 1,988 8:42 12:23 22:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,550 29,815 25,445 3,685 95,495 95,825
43,275 26,300 12,920 4,130 86,625 91,934
24,935 28,435 13,865 4,455 71,690 76,282
20,770 23,525 14,560 1,605 60,460 75,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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