AoeStats
← [Massa] Edo

Arena

508801166Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 55m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1446
+13
🇧🇷 Britons · Brazil
1431
+14
🇦🇷 Wei · Argentina
1421
-15
🇦🇷 Saracens · Argentina
1352
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 3,794 9:28 14:00 30:55 ⛏ Fast Castle
52 2,890 10:51 14:43 36:50 ⛏ Fast Castle
52 2,930 11:50 15:49 31:02 ⛏ Fast Castle
40 2,209 11:42 15:40 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,640 26,610 28,810 4,185 105,245 120,829
34,915 36,600 17,865 5,850 95,230 111,398
20,530 27,740 19,310 3,650 71,230 71,615
14,925 22,260 15,915 2,275 55,375 64,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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