AoeStats
← [Massa] Edo

Arena

508570832Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1433
+9
🇧🇷 Sicilians · Brazil
1429
+9
🇺🇸 Varangians · United States
1292
+13
🇻🇳 Byzantines · Vietnam
1259
+14
1277
-12
🇨🇷 Franks · Costa Rica
1263
-12
🇨🇷 Saxons · Costa Rica
1247
-11
🇨🇴 Varangians · Colombia
1223
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,893 11:59 15:57 35:52 ⛏ Fast Castle
40 1,611 11:19 14:53 32:59 ⛏ Fast Castle
37 1,508 10:10 14:23 31:41 ⛏ Fast Castle
31 1,252 11:48 16:04 34:22 ⛏ Fast Castle
30 1,228 11:20 14:58 31:17 ⛏ Fast Castle
28 1,137 10:31 14:59 30:18 ⛏ Fast Castle
27 1,097 10:31 19:39 28:11 ⚔ Towers FC
22 905 10:29 17:17 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,790 13,680 16,420 2,250 58,140 64,029
20,630 11,945 11,615 1,500 45,690 51,326
18,390 9,695 9,495 850 38,430 41,184
17,820 12,892 4,850 1,910 37,472 40,850
12,190 11,161 5,340 3,090 31,781 32,363
11,005 7,830 4,320 1,400 24,555 29,321
8,920 7,320 2,215 200 18,655 22,277
7,125 6,697 2,860 1,800 18,482 20,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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