AoeStats
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Oasis

509002124Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 65m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1079
+13
🇨🇦 Khmer · Canada
1050
+14
🇨🇦 Saxons · Canada
1049
+14
🇨🇳 Celts · China
965
+19
🇨🇦 Varangians · Canada
1052
-17
🇨🇦 Poles · Canada
1045
-16
🇺🇸 Saxons · United States
1029
-16
🇦🇷 Goths · Argentina
913
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 3,223 13:00 19:10 43:03 ⛏ Fast Castle
38 2,505 9:56 23:46 38:50 ⚔ M@A Rush
36 2,340 8:23 24:28 42:39 ⚔ Scout Rush
29 1,931 10:24 16:57 34:46 ⛏ Fast Castle
29 1,908 12:03 19:06 35:40 ⛏ Fast Castle
25 1,646 10:42 19:58 38:49 ⛏ Fast Castle
22 1,412 12:03 24:42 43:54 ⚔ Scout Rush
16 1,081 12:12 18:12 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,200 15,393 22,475 4,345 99,413 111,372
43,620 24,153 18,915 3,155 89,843 101,283
23,580 33,682 17,320 8,355 82,937 107,289
33,460 23,652 13,260 4,625 74,997 75,834
25,945 26,069 19,055 1,620 72,689 84,534
19,165 28,198 19,420 2,900 69,683 75,129
25,955 15,385 13,660 6,700 61,700 70,374
25,845 17,407 9,280 4,330 56,862 70,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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