AoeStats
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Arena

508997469Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 37m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1064
+15
🇨🇳 Burgundians · China
946
+19
🇬🇧 Saxons · United Kingdom
1042
-18
🇺🇸 Danes · United States
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,558 10:43 15:17 28:11 ⛏ Fast Castle
28 1,023 13:34 17:45 29:53 ⚔ FC into Scouts
18 656 10:34 19:41 34:27 ⛏ Fast Castle
17 636 9:38 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,275 10,810 8,440 1,650 39,175 43,983
14,545 11,130 5,070 2,000 32,745 35,308
11,620 9,725 4,985 2,165 28,495 30,657
12,830 8,540 6,195 750 28,315 32,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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