AoeStats
← darador86

Black Forest

510929095Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 97m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
766
+11
🇺🇸 Saxons · United States
723
+13
🇺🇸 Khmer · United States
668
+15
🇺🇸 Spanish · United States
610
+19
🇦🇷 Huns · Argentina
684
-15
🇮🇩 Danes · Indonesia
667
-15
🇺🇸 Turks · United States
666
-15
🇧🇴 Bengalis · Bolivia
617
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 4,397 12:52 16:28 36:07 ⛏ Fast Castle
41 3,990 14:12 20:05 38:36 ⛏ Fast Castle
27 2,666 11:59 17:15 33:55 ⛏ Fast Castle
25 2,385 13:01 19:26 32:02 ⛏ Fast Castle
21 2,009 13:28 22:32 38:48 ⛏ Fast Castle
13 1,252 11:47 20:52 38:14 ⛏ Fast Castle
13 1,256 12:39 22:13 35:07 ⛏ Fast Castle
11 1,049 16:32 24:50 31:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
71,435 44,820 73,790 3,550 193,595 197,945
77,735 57,425 31,680 3,550 170,390 201,564
51,135 59,055 46,265 5,450 161,905 176,469
68,905 43,930 38,430 3,625 154,890 169,617
45,500 47,369 29,175 4,820 126,864 140,373
50,295 40,738 25,620 4,240 120,893 123,771
41,095 35,217 25,590 4,375 106,277 140,254
51,370 13,963 37,620 2,355 105,308 137,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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