AoeStats
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Lombardia

510226121Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 78m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1189
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1177
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978
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936
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🇨🇱 Varangians · Chile
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🇨🇱 Romans · Chile
957
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 3,255 11:12 15:19 38:42 ⛏ Fast Castle
39 3,074 10:42 24:26 45:38 ⛏ Fast Castle
38 2,959 11:22 15:36 36:23 ⛏ Fast Castle
37 2,916 12:18 17:45 40:39 ⛏ Fast Castle
30 2,320 12:16 16:54 37:23 ⛏ Fast Castle
24 1,864 13:28 20:09 39:46 ⛏ Fast Castle
18 1,438 12:30 17:35 39:24 ⛏ Fast Castle
13 1,034 12:16 20:46 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,445 32,805 28,680 5,570 120,500 131,586
69,550 18,549 27,020 3,020 118,139 138,075
46,085 41,798 12,960 4,570 105,413 114,095
51,120 18,120 18,585 2,365 90,190 102,166
23,210 37,203 22,345 3,510 86,268 123,153
33,830 26,165 17,940 3,550 81,485 98,578
29,665 26,980 19,625 5,150 81,420 85,319
29,855 28,127 11,630 2,740 72,352 104,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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