AoeStats
← 七级床震

Arena

508908323Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 48m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1380
+7
🇭🇰 Varangians · Hong Kong SAR China
1264
+11
🇨🇳 Khmer · China
1032
+20
🇨🇳 Wei · China
989
+22
🇸🇪 Inca · Sweden
1197
-17
🇮🇳 Varangians · India
1144
-15
🇫🇮 Saxons · Finland
1115
-14
🇫🇮 Celts · Finland
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,287 8:48 20:49 38:43 ⛏ Fast Castle
46 2,224 9:59 14:09 — ⛏ Fast Castle
34 1,646 9:47 14:00 28:27 ⛏ Fast Castle
31 1,517 10:46 15:58 32:22 ⛏ Fast Castle
30 1,460 10:05 14:48 31:05 ⛏ Fast Castle
30 1,474 11:09 15:02 30:34 ⛏ Fast Castle
27 1,316 11:04 14:53 32:09 ⛏ Fast Castle
18 861 10:25 14:15 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,665 28,990 21,515 4,300 91,470 96,029
38,970 13,400 17,485 4,850 74,705 89,705
28,665 24,070 14,060 4,965 71,760 78,702
36,430 12,630 19,575 2,115 70,750 74,244
26,020 19,725 7,780 2,225 55,750 68,646
20,415 21,845 8,935 3,555 54,750 68,114
15,885 21,295 11,075 2,850 51,105 67,974
16,390 8,820 4,820 2,250 32,280 37,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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