AoeStats
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Nomad

510029808Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1179
+15
🇺🇸 Danes · United States
1101
+18
🇨🇦 Varangians · Canada
1099
+19
🇳🇴 Vikings · Norway
1257
-21
🇨🇳 Huns · China
1111
-16
🇹🇼 Spanish · Taiwan
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,127 12:46 18:32 32:43 ⚔ Fish Boom FC into Archers
23 1,081 13:02 17:15 36:43 ⛏ Fish Boom FC
23 1,063 14:38 21:52 42:36 ⚔ Fish Boom into M@A
23 1,081 15:04 22:33 35:22 ⛏ Fish Boom FC
21 996 15:00 23:15 — ⚔ Fish Boom into Towers FC
14 668 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,170 15,433 6,820 3,725 40,148 49,601
11,085 8,183 5,625 955 25,848 35,976
12,075 8,501 2,630 1,700 24,906 27,976
8,415 5,246 3,220 1,500 18,381 21,177
4,725 2,705 1,395 1,690 10,515 11,230
1,000 558 0 100 1,658 1,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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