AoeStats
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Arabia

509849565Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 26m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1140
+12
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1139
+12
🇨🇳 Magyars · China
1110
+14
🇹🇼 Varangians · Taiwan
1082
+15
🇹🇼 Khmer · Taiwan
1144
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🇦🇺 Mongols · Australia
1061
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🇮🇳 Cumans · India
1018
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🇧🇪 Vietnamese · Belgium
1001
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,593 9:35 23:20 — ⚔ Scout Rush
42 1,117 9:21 — — ⚔ Scout Rush
35 935 12:42 25:59 — ⚔ M@A into Skirms
32 870 10:12 16:45 — ⚔ Skirmisher Rush
31 838 9:25 24:33 — ⚔ Scout Rush
23 626 9:36 20:40 — ⚔ Archer Rush
19 515 12:48 — — ⚔ Archer Rush
17 469 10:07 22:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,610 5,897 1,295 300 16,102 17,952
5,065 4,341 1,985 100 11,491 13,550
5,810 4,262 1,100 100 11,272 11,620
5,640 4,288 805 225 10,958 12,032
5,635 4,143 950 100 10,828 12,513
4,535 3,660 660 0 8,855 10,625
3,630 2,645 150 0 6,425 7,815
3,065 1,965 320 125 5,475 7,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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