AoeStats
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Oasis

509881579Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1184
+11
🇨🇭 Mongols · Switzerland
1137
+13
🇨🇳 Franks · China
1131
+13
🇨🇳 Georgians · China
1127
+13
🇨🇳 Poles · China
1223
-18
🇨🇳 Varangians · China
1163
-16
🇨🇳 Saxons · China
966
-9
🇨🇳 Spanish · China
919
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,539 9:20 22:57 36:19 ⚔ Scout Rush
28 1,343 9:45 16:49 34:00 ⚔ Scout Rush
26 1,244 10:28 24:07 38:05
26 1,269 14:02 20:35 38:13 ⛏ Fast Castle
24 1,169 8:55 18:42 39:26 ⚔ Scout Rush
23 1,123 11:03 16:21 34:32 ⛏ Fast Castle
21 1,048 11:15 23:26 34:49 ⚔ Scout Rush
18 856 12:07 23:29 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,535 11,580 25,545 2,150 69,810 84,786
26,275 17,895 12,380 4,075 60,625 70,765
17,705 18,970 8,830 2,280 47,785 62,943
18,820 10,987 9,315 3,090 42,212 48,008
19,345 10,720 9,720 1,090 40,875 51,731
14,125 12,988 8,925 2,410 38,448 49,743
14,720 8,565 6,330 2,300 31,915 35,427
7,075 5,640 1,845 1,280 15,840 21,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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