AoeStats
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Arena

509271995Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 62m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1093
+16
🇨🇳 Bohemians · China
1069
+17
🇨🇳 Sicilians · China
1058
+17
🇭🇰 Khmer · Hong Kong SAR China
1028
+19
🇨🇳 Huns · China
1163
-21
🇦🇿 Varangians · Azerbaijan
1112
-18
🇭🇰 Danes · Hong Kong SAR China
1067
-16
🇦🇺 Bohemians · Australia
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,426 10:37 14:22 30:33 ⛏ Fast Castle
37 2,333 11:35 15:11 31:06 ⛏ Fast Castle
32 1,995 11:07 14:37 31:00 ⛏ Fast Castle
25 1,534 11:31 16:22 33:45 ⛏ Fast Castle
23 1,407 11:46 16:02 35:10 ⛏ Fast Castle
11 717 10:19 15:11 — ⛏ Fast Castle
0 9 — — —
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,715 42,035 15,035 4,205 103,990 129,818
45,015 14,735 27,585 4,200 91,535 115,388
30,390 21,331 18,670 6,130 76,521 81,922
35,750 12,345 18,395 4,175 70,665 81,200
25,720 21,460 20,265 880 68,325 97,942
2,975 1,815 200 100 5,090 6,541
0 25 0 0 25 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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