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Lombardia

508688258Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 71m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,950 10:28 16:43 53:03 ⛏ Fast Castle
40 2,879 11:05 24:12 33:12 ⚔ Scout Rush
32 2,277 11:54 16:13 38:07 ⛏ Fast Castle
23 1,619 11:20 21:38 38:55 ⛏ Fast Castle
17 1,244 12:43 21:02 39:18 ⛏ Fast Castle
16 1,148 11:09 23:10 41:25
14 1,011 13:48 27:58 44:17 ⛏ Fast Castle
10 709 7:56 35:01 56:48

Resources

Player Food Wood Gold Stone Spent Collected
43,305 19,393 29,360 3,680 95,738 118,343
37,330 24,517 20,435 3,730 86,012 97,187
37,725 23,365 12,395 4,190 77,675 91,795
27,570 24,455 20,745 850 73,620 90,576
31,795 17,900 18,065 4,270 72,030 92,448
21,935 15,518 17,130 3,495 58,078 62,370
23,950 11,175 13,440 4,290 52,855 53,830
8,685 4,785 3,380 1,000 17,850 24,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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