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Black Forest

510881953Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 37m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1634
+12
🇨🇳 Lithuanians · China
1603
+13
🇹🇼 Danes · Taiwan
1490
+18
🇭🇰 Koreans · Hong Kong SAR China
1479
+17
🇦🇷 Bengalis · Argentina
1574
-17
🇺🇸 Saxons · United States
1521
-15
🇦🇷 Mongols · Argentina
1516
-14
🇨🇳 Persians · China
1510
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,332 11:57 15:57 35:18 ⛏ Fast Castle
51 1,936 10:46 14:12 33:31 ⛏ Fast Castle
40 1,527 12:30 16:07 30:33 ⛏ Fast Castle
32 1,213 16:13 19:58 — ⚔ M@A FC
32 1,198 11:24 15:23 28:19 ⛏ Fast Castle
26 968 13:15 18:18 31:20 ⛏ Fast Castle
23 885 11:44 15:43 30:58 ⛏ Fast Castle
20 753 11:34 15:58 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,855 19,962 10,790 2,450 54,057 60,145
20,135 17,500 8,535 1,600 47,770 53,098
12,300 22,140 7,640 3,550 45,630 52,451
14,050 13,810 7,790 3,750 39,400 42,723
18,620 12,500 6,225 1,395 38,740 42,457
18,135 11,830 6,940 950 37,855 40,682
14,040 11,832 8,015 1,150 35,037 38,677
7,830 6,186 985 2,490 17,491 19,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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