AoeStats
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Black Forest

510393015Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 25m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1629
+8
🇹🇷 Saracens · Türkiye
1552
+11
🇹🇷 Varangians · Türkiye
1548
+11
🇹🇷 Bulgarians · Türkiye
1273
+21
🇮🇩 Cumans · Indonesia
1440
-13
🇬🇧 Danes · United Kingdom
1429
-13
🇺🇸 Dravidians · United States
1429
-13
🇧🇩 Bohemians · Bangladesh
1397
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 1,680 9:31 23:15 — ⚔ Archer Rush
50 1,288 9:31 13:09 — ⛏ Fast Castle
48 1,241 10:25 14:22 — ⛏ Fast Castle
45 1,160 8:55 20:04 — ⛏ Fast Castle
41 1,053 11:10 15:09 — ⛏ Fast Castle
26 682 10:35 15:29 — ⛏ Fast Castle
23 590 10:57 14:56 — ⛏ Fast Castle
22 556 11:41 — — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,395 6,155 1,340 850 17,740 18,627
7,300 6,760 1,350 400 15,810 17,483
7,920 6,140 720 650 15,430 15,720
6,225 6,660 1,310 300 14,495 15,720
8,140 3,410 450 1,010 13,010 13,654
6,825 3,313 1,175 850 12,163 12,702
4,755 5,270 1,980 125 12,130 13,063
3,250 2,350 260 660 6,520 8,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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