AoeStats
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Baltic

510368042Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 17m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1448
+16
🇩🇪 Hindustanis · Germany
1436
+16
🇩🇪 Saxons · Germany
1432
+16
🇹🇷 Portuguese · Türkiye
1404
+17
🇦🇷 Italians · Argentina
1464
-17
🇨🇱 Varangians · Chile
1453
-17
🇮🇩 Poles · Indonesia
1434
-16
🇧🇷 Persians · Brazil
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,018 12:04 — — ⛏ Fish Boom into Fire Galleys
45 774 10:14 — — ⛏ Fish Boom into Fire Galleys FC
44 750 11:16 15:14 — ⛏ Fish Boom FC
36 617 9:17 — — ⚔ Archer Rush
36 614 11:52 — — ⛏ Fish Boom
33 561 10:59 15:00 — ⛏ Fish Boom FC
33 565 11:38 — — ⛏ Fish Boom FC
22 368 9:18 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,525 620 0 8,420 10,668
3,400 3,655 860 0 7,915 8,012
3,025 3,547 795 105 7,472 7,726
3,325 3,118 455 5 6,903 7,312
3,400 2,435 700 100 6,635 8,468
2,225 2,415 1,090 0 5,730 5,940
2,550 2,594 250 280 5,674 6,223
3,275 2,135 200 0 5,610 6,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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