AoeStats
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Lombardia

508561949Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 20m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1149
+11
🇨🇱 Lithuanians · Chile
1146
+11
🇨🇱 Franks · Chile
943
+19
🇺🇾 Spanish · Uruguay
863
+45
1032
-16
🇧🇩 Saxons · Bangladesh
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🇺🇸 Malians · United States
1021
-43
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 887 12:06 16:57 — ⛏ Fast Castle
38 775 11:18 — — ⚔ Archers into Scouts
32 647 10:46 — — ⚔ Scout Rush
26 529 9:29 — — ⚔ Scout Rush
24 493 12:04 18:19 — ⛏ Fast Castle
24 494 10:22 15:24 — ⛏ Fast Castle
23 474 10:43 — — ⚔ M@A Rush
14 283 14:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,430 2,995 510 0 7,935 9,030
4,175 3,034 250 100 7,559 7,826
3,975 2,619 250 340 7,184 8,275
3,710 3,382 50 0 7,142 7,219
3,575 2,496 200 650 6,921 8,590
3,850 2,536 250 0 6,636 8,013
3,170 2,646 170 125 6,111 7,821
1,760 1,661 0 315 3,736 5,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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