AoeStats
← =)Svanhilde

African Clearing

510804559Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2119
+4
🇫🇮 Danes · Finland
2059
+5
🇫🇮 Varangians · Finland
1963
+7
🇫🇷 Huns · France
1856
+10
🇹🇷 Koreans · Türkiye
1798
-9
🇹🇷 Spanish · Türkiye
1781
-7
🇹🇷 Varangians · Türkiye
1722
-5
🇹🇷 Vietnamese · Türkiye
1714
-5
Player eAPM Actions Feudal Castle Imperial Opening
62 3,049 12:49 16:44 36:15 ⛏ Fast Castle
50 2,449 11:43 22:37 42:23 ⚔ Scouts into Archers
45 2,190 12:58 16:35 — ⛏ Fast Castle
45 2,204 12:32 18:35 — ⛏ Fish Boom FC
45 2,208 13:29 17:42 45:47 ⛏ Fast Castle
44 2,166 12:01 16:14 — ⛏ Fast Castle
44 2,162 12:17 16:03 31:51 ⛏ Fast Castle
37 1,823 13:20 17:02 39:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,805 15,570 17,290 9,385 80,050 87,272
28,330 16,685 8,745 3,400 57,160 59,671
14,275 18,209 13,845 1,250 47,579 51,366
9,375 22,840 5,630 2,550 40,395 41,173
13,955 15,004 7,935 1,850 38,744 40,666
12,565 13,626 5,075 3,635 34,901 36,019
11,270 15,473 3,060 2,945 32,748 34,387
11,250 7,455 2,450 3,290 24,445 26,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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