AoeStats
← =)Svanhilde

African Clearing

510802803Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 3m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
2117
+2
🇫🇮 Varangians · Finland
2056
+3
🇫🇮 Varangians · Finland
1958
+5
🇫🇷 Huns · France
1849
+7
🇭🇰 Huns · Hong Kong SAR China
1729
-7
🇭🇰 Varangians · Hong Kong SAR China
1680
-4
🇹🇼 Khitans · Taiwan
1623
-3
🇭🇰 Tupi · Hong Kong SAR China
1610
-3
Player eAPM Actions Feudal Castle Imperial Opening
45 155 — — —
43 148 — — —
37 128 — — —
36 122 — — —
35 121 — — —
34 117 — — —
22 76 — — —
21 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 325 0 100 1,025 444
350 275 0 100 725 150
250 300 0 100 650 200
200 325 0 100 625 0
200 300 0 100 600 20
150 350 0 100 600 251
200 275 0 100 575 180
450 25 0 0 475 263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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