AoeStats
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Arabia

509523898Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 25m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
698
+16
🇨🇴 Cumans · Colombia
579
+17
🇺🇸 Danes · United States
640
-16
🇺🇸 Saxons · United States
559
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 448 13:59 — — ⚔ Skirmisher Rush
11 284 10:51 20:58 —
10 263 12:16 21:46 — ⛏ Fast Castle
8 216 11:47 22:55 —

Resources

Player Food Wood Gold Stone Spent Collected
5,860 3,653 1,125 200 10,838 11,134
4,545 3,575 325 100 8,545 11,279
4,165 3,480 300 475 8,420 10,647
3,975 2,800 180 0 6,955 8,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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