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Black Forest

509992411Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,098 12:44 18:37 34:39 ⛏ Fast Castle
19 785 10:39 20:35 — ⚔ Archers FC
19 746 12:58 17:41 36:34 ⛏ Fast Castle
19 771 12:00 19:02 30:51 ⛏ Fast Castle
17 692 10:53 14:38 36:07 ⛏ Fast Castle
16 659 11:46 16:24 31:11 ⛏ Fast Castle
15 609 10:39 15:19 35:41 ⛏ Fast Castle
13 513 13:08 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,925 17,040 8,850 950 39,765 46,223
16,805 11,905 7,425 325 36,460 41,929
13,100 12,045 3,055 1,710 29,910 45,320
13,715 8,531 6,095 1,010 29,351 38,333
12,035 7,849 6,505 1,310 27,699 31,172
11,470 4,665 3,275 1,400 20,810 27,226
9,930 6,620 2,230 1,400 20,180 29,182
5,635 5,400 1,905 1,065 14,005 15,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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