AoeStats
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Arena

509758482Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 38m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
987
+16
🇦🇷 Saxons · Argentina
954
+17
🇨🇴 Celts · Colombia
983
-17
🇨🇴 Poles · Colombia
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,151 10:30 14:59 36:08 ⛏ Fast Castle
24 932 10:47 14:46 31:04 ⛏ Fast Castle
21 828 10:38 14:55 29:11 ⛏ Fast Castle
21 829 11:51 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,135 6,075 7,115 4,200 33,525 37,584
9,700 11,195 4,270 1,450 26,615 28,929
12,960 8,270 4,930 60 26,220 27,676
10,515 10,525 3,235 200 24,475 24,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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