AoeStats
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Pilgrims

509592839Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1409
+18
🇫🇷 Persians · France
1405
+18
🇯🇵 Persians · Japan
1367
+19
🇨🇳 Persians · China
1365
+19
🇨🇿 Burgundians · Czechia
1496
-20
🇨🇿 Armenians · Czechia
1473
-20
🇩🇪 Danes · Germany
1447
-19
🇦🇷 Varangians · Argentina
1349
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,036 11:03 — — ⛏ Fish Boom into Galleys
48 2,352 14:05 48:03 — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 2,007 10:56 18:01 38:16 ⛏ Fish Boom into Fire Galleys
40 1,957 10:59 14:29 29:56 ⛏ Fish Boom FC
38 1,845 13:03 18:35 — ⛏ Fish Boom FC
32 1,576 12:53 21:01 31:59 ⛏ Fish Boom into Galleys FC
31 1,529 12:25 19:56 39:31 ⛏ Fish Boom into Fire Galleys FC
31 1,539 12:14 18:40 31:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,995 26,545 16,075 1,050 64,665 70,183
23,185 23,178 14,250 3,005 63,618 66,201
20,330 21,710 10,775 1,450 54,265 57,412
20,965 13,862 12,325 4,465 51,617 62,885
15,395 19,830 11,040 1,700 47,965 48,988
20,790 13,617 3,025 6,075 43,507 46,549
11,225 13,217 1,670 320 26,432 28,969
3,730 6,456 850 1,270 12,306 13,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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