AoeStats
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Arabia

509971558Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
795
+15
🇬🇧 Huns · United Kingdom
791
+15
🇬🇧 Danes · United Kingdom
742
+17
🇪🇸 Chinese · Spain
851
-18
🇩🇪 Persians · Germany
767
-16
🇪🇸 Varangians · Spain
697
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,285 11:28 24:10 40:55
23 1,049 9:35 25:18 41:47 ⚔ Archer Rush
16 731 12:34 23:59 — ⚔ Scout Rush
15 707 12:15 22:48 38:35 ⚔ Scout Rush
12 538 12:49 28:44 — ⚔ Scout Rush
11 500 12:31 21:40 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,035 13,595 7,935 950 43,515 51,043
17,000 8,485 6,675 1,865 34,025 45,929
12,415 10,720 6,865 1,050 31,050 37,267
15,530 7,760 5,385 1,835 30,510 36,922
8,930 4,745 1,725 100 15,500 17,164
6,810 4,276 350 300 11,736 13,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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