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Fortress

509754550Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 38m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1422
+14
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1402
+15
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1388
+16
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🇩🇪 Bohemians · Germany
1447
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🇷🇺 Danes · Russia
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🇺🇸 Varangians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,687 7:33 12:15 23:54 ⛏ Fast Castle
41 1,581 8:20 11:33 24:52 ⛏ Fast Castle
38 1,468 7:47 12:27 30:33 ⛏ Fast Castle
37 1,412 7:26 11:15 29:54 ⛏ Fast Castle
33 1,280 7:22 11:08 26:00 ⛏ Fast Castle
27 1,048 7:06 11:58 29:42 ⛏ Fast Castle
26 987 8:32 12:48 35:51 ⛏ Fast Castle
23 896 8:27 12:07 19:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,725 16,455 9,415 4,450 57,045 70,272
20,295 15,820 8,320 3,290 47,725 58,358
24,660 15,350 4,350 200 44,560 49,123
18,830 15,745 7,610 405 42,590 48,375
18,445 12,145 5,880 1,745 38,215 48,208
14,230 15,555 4,950 1,810 36,545 40,379
13,575 13,283 5,950 2,765 35,573 42,437
4,425 7,655 7,155 650 19,885 20,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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