AoeStats
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Lombardia

510112340Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 75m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1081
+16
🇭🇰 Varangians · Hong Kong SAR China
1065
+17
🇦🇷 Saxons · Argentina
1132
-18
🇦🇷 Malay · Argentina
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 4,330 10:07 24:56 37:11 ⚔ Scout Rush
27 2,025 10:32 14:09 35:05 ⛏ Fast Castle
21 1,568 11:32 16:51 43:23 ⛏ Fast Castle
20 1,515 12:06 16:36 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,245 42,700 33,720 6,800 131,465 139,458
39,580 39,088 24,640 4,490 107,798 108,663
46,550 12,670 17,675 2,800 79,695 82,871
26,340 14,575 10,460 1,630 53,005 57,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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