AoeStats
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Black Forest

510221732Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1059
+16
🇺🇸 Khmer · United States
1031
+17
🇺🇸 Turks · United States
1024
+17
🇺🇸 Varangians · United States
1009
+18
🇳🇴 Wu · Norway
1208
-22
🇳🇱 Danes · Netherlands
1099
-19
🇵🇱 Varangians · Poland
994
-15
🇮🇪 Franks · Ireland
922
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,617 12:18 16:55 34:42 ⛏ Fast Castle
29 1,547 10:35 15:27 35:03 ⛏ Fast Castle
27 1,414 12:26 15:47 38:25 ⛏ Fast Castle
26 1,388 13:14 18:14 36:32 ⛏ Fast Castle
26 1,378 11:27 17:32 37:50 ⛏ Fast Castle
25 1,335 10:56 13:41 28:18 ⛏ Fast Castle
19 1,019 14:28 20:01 24:40 ◆ FC into Fast Imp
18 933 13:48 18:49 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,475 20,335 12,980 2,055 65,845 79,715
21,435 17,791 22,685 1,565 63,476 71,004
20,045 20,830 14,770 2,150 57,795 76,835
29,010 11,243 12,960 3,905 57,118 72,159
20,590 15,335 17,320 3,450 56,695 65,810
23,565 15,324 13,845 3,160 55,894 63,024
25,095 15,645 11,270 1,590 53,600 57,960
16,465 14,241 7,335 1,295 39,336 49,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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