AoeStats
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Oasis

510128771Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 31m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Inca · Czechia
922
+6
🇨🇿 Danes · Czechia
879
+7
🇨🇿 Huns · Czechia
539
+19
🇨🇳 Huns · China
671
-12
🇹🇷 Turks · Türkiye
641
-10
🇮🇹 Varangians · Italy
640
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 744 9:46 28:23 —
19 617 13:47 27:54 — ⚔ Scouts into Archers
18 557 10:58 31:25 — ⚔ Champi Rush
16 501 13:55 — — ⚔ Archers into Skirms
10 328 12:59 21:07 — ⛏ Fast Castle
10 308 11:42 22:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,080 4,990 2,335 190 16,595 19,715
7,805 5,145 2,445 230 15,625 18,660
7,455 5,640 2,225 300 15,620 17,842
8,520 5,152 1,780 100 15,552 18,180
3,550 3,415 315 250 7,530 9,257
4,300 2,375 290 300 7,265 9,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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