AoeStats
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Pilgrims

510176991Analyzed
4v4 RM · 14h ago on Sep 29, 2026· 23m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1231
+14
🇮🇳 Byzantines · India
1229
+14
🇹🇷 Saxons · Türkiye
1222
+14
🇯🇵 Britons · Japan
1212
+14
1198
-15
🇺🇸 Japanese · United States
1188
-14
🇨🇳 Franks · China
1176
-14
🇦🇷 Koreans · Argentina
1164
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,096 10:22 14:52 — ⛏ Fish Boom FC
40 932 10:04 19:00 — ⚔ Fish Boom into Archers
35 812 9:58 17:10 — ⛏ Fish Boom into Fire Galleys FC
33 763 11:06 16:14 — ⛏ Fish Boom FC
25 579 10:33 18:59 — ⛏ Fish Boom FC
23 533 9:24 — — ⚔ Fish Boom into M@A into Galleys into Fire Galleys
21 483 11:34 16:26 — ⛏ Fish Boom FC
18 422 11:54 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,125 8,600 300 650 16,675 17,808
6,400 7,000 900 400 14,700 15,041
3,250 6,616 2,040 100 12,006 13,462
3,700 5,735 1,290 850 11,575 11,363
5,150 5,520 250 500 11,420 13,579
3,350 4,960 775 350 9,435 9,689
2,300 3,026 930 750 7,006 7,374
1,875 2,845 240 975 5,935 6,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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