AoeStats
← El Fantasma de Pancho Villa

Pilgrims

510181939Analyzed
4v4 RM · 24h ago on Sep 29, 2026· 50m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1154
+16
🇩🇪 Varangians · Germany
1153
+16
🇺🇸 Cumans · United States
1146
+16
🇲🇽 Persians · Mexico
1137
+16
🇩🇪 Vietnamese · Germany
1155
-17
🇸🇪 Danes · Sweden
1155
-16
🇸🇪 Byzantines · Sweden
1144
-16
🇩🇪 Celts · Germany
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,701 11:07 15:09 30:57 ⛏ Fish Boom FC
32 1,641 12:00 16:13 33:46 ⛏ Fish Boom FC
30 1,495 13:16 20:01 40:33 ⛏ Fish Boom FC
25 1,281 11:50 16:21 38:42 ⛏ Fish Boom into Fire Galleys FC
23 1,182 12:29 19:14 36:45 ⛏ Fish Boom FC
20 986 12:00 19:09 — ⛏ Fish Boom FC
15 735 13:34 26:40 — ⚔ Fish Boom into M@A
14 707 13:19 23:03 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,995 14,765 14,410 4,200 61,370 62,741
25,395 10,765 13,190 5,545 54,895 60,276
16,560 19,425 9,780 1,800 47,565 56,915
17,000 15,690 9,150 1,495 43,335 48,193
20,105 11,940 6,225 3,550 41,820 48,183
8,235 9,159 3,830 1,050 22,274 25,513
7,575 7,709 1,375 850 17,509 22,226
7,300 7,585 1,225 515 16,625 17,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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