AoeStats
← El Fantasma de Pancho Villa

Arena

509592765Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
1187
+13
🇨🇳 Lithuanians · China
1178
+13
🇹🇷 Saxons · Türkiye
1153
+14
🇮🇳 Japanese · India
1080
+16
🇺🇸 Cumans · United States
1140
-16
🇦🇺 Varangians · Australia
1115
-14
🇨🇳 Turks · China
1089
-13
🇦🇷 Poles · Argentina
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,914 10:54 14:48 36:16 ⛏ Fast Castle
28 1,649 10:34 14:39 33:34 ⛏ Fast Castle
26 1,538 10:03 15:05 27:24 ⛏ Fast Castle
26 1,544 10:00 13:44 28:00 ⛏ Fast Castle
23 1,372 12:22 18:44 32:23 ⛏ Fast Castle
19 1,149 14:35 30:49 35:58 ⚔ Drush into Towers
14 844 10:13 14:30 49:42 ⛏ Fast Castle
10 581 10:48 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,380 29,910 29,245 3,640 103,175 112,670
53,185 17,325 21,410 3,610 95,530 106,581
47,745 20,620 24,275 1,730 94,370 108,068
23,710 18,330 14,825 2,300 59,165 75,789
22,255 10,265 10,350 1,175 44,045 46,625
19,145 12,725 8,605 2,825 43,300 51,499
15,165 9,925 5,020 2,475 32,585 32,366
5,380 3,650 490 200 9,720 10,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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